Shadow of War guide and walkthrough: Tips for surviving every mission in Middle-earth

Shadow of War builds on the story and many mechanics of 2014’s surprise hit, Shadow of Mordor, introducing a broader story of Middle-earth and the return of a dynamic Nemesis system.

Our Shadow of War walkthrough, guide, and tips explain how progression works in this sprawling open-world adventure, gather an army, attack fortresses, and search for many types of collectibles.

shadow of war walkthrough

The game is divided into four acts (a beginning, middle, end, and epilogue), each driven by character-specific story lines, and your progression through the first act is largely determined by you.

Once Act II has opened, the path you take is much more under your control, and at any given time you may have four or five missions available, so for simplicity’s sake we’ve covered the missions in the order in which you will find them. the menu instead of the order in which we play them; Your experience may vary significantly from ours.


Digital Foundry takes a look at Shadow of War.





While it’s up to you which available quests to tackle at any given time, it’s worth noting that once you get to Act 2, Eltariel’s quests are essentially the “story.” Some of the other quest lines contain prerequisites necessary to unlock more Eltariel quests, but it is possible to finish the game without doing everything, so if you don’t want to miss anything, we recommend saving Eltariel for last.

shadow of war guides

In addition to the main missions above, there are other systems and mechanics that you can understand. These include:

More coming soon!

Shadow of War Tips

There are a number of things you should know before starting Shadow of War:

  • Treat the combat system with care. Pressing the attack button will work, but a measured approach to fighting is much more reliable.
  • You don’t have to kill everything you see. Aside from defeating captains, combat gives you no XP, so fighting for the sake of fighting is pointless. The Treasure Orcs may leave something notable, but you can also leave the rest alone.
  • It’s okay to run away. Sometimes the Orcs like to gang up on you, and if a couple of captains decide to show up at the same time and bring their militia with them, you might go from “totally in control of the situation” to “aaaaaaagh!” very quickly, at which point a quick retreat is no shame: the Nemesis system thrives on defeat and retreat, and you’ll have a chance for revenge later.

  • Know your orcs. Interrogate Worms whenever you encounter them to learn more about the captains in the area. Discovering that they are afraid of spiders or are enraged by fire can make the difference between winning and losing.
  • Play with new skills. Every time you unlock a skill upgrade, spend some time learning how it works, familiarizing yourself with its restrictions, and evaluating when it’s most useful. You’ll unlock a lot of skills as you progress, and if you don’t use them, it’s easy to forget they’re there.

how the world works

The map is divided into five regions which, once unlocked, you can travel between freely using fast travel points.

Once you gain access to a region, we recommend unlocking fast travel points as soon as possible, partly to reduce the amount of walking you have to do and partly to reveal the locations of the game’s collectibles.

Each region contains a fortress that will need to be conquered once the Siege missions become available, a variety of smaller camps that you can clear to make travel easier, a wealth of collectibles, and a number of captains to kill, humiliate, or subdue. at your will. .

Additional reporting by Chris Tapsell and Matthew Reynolds.

Categories: Guides

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