Pokémon Sword and Shield has brought us a new Pokémon battle mechanic: Dynamaxing!
Dynamax Pokémon tower over their opponents and can use a selection of special moves, called Max Moves.
Using Dynamax Candy you can increase a Pokémon’s Dynamax level, which will make it even more powerful in its giant form.
There is even a subset of Pokémon that will change their form while Dynamaxed, called Gigantamax Pokémon.
In this page:
What is Dynamaxing in Pokémon Sword and Shield?
Dynamaxing is a special transformation that Pokémon from the Galar region can undergo, turning into giant versions of themselves. Certain Pokémon will also change shape completely after being Dynmaxed and are called Gigantamax Pokémon.
You gain the ability to dynamax your Pokémon early in the game, when you visit Professor Magnolia for the first time. She’ll give you a Dynamax Band, which will glow whenever you have the chance to Dynmax a Pokémon.
You can only dynamax one Pokémon per battle, the process lasts three turns and you can only do it in specific locations, which are:
- Link battles with other players
- Wild Area Max Raid Battles
- Stadium Battles, including Gym Leaders and Champions Cup Battles.
Dynamaxing a Pokémon will increase its HP, while its other stats will remain the same.
It also transforms your Pokémon’s moveset into a collection of Max Moves. These maximum moves are determined by the elemental types of the original moves and have additional effects, such as changing the weather of the battlefield.
Dynamaxing a Pokémon will also make it unable to back down or be forced out of battle. He will also be immune to any weight-based attacks, such as Low Kick, while Dynamaxed.
Finally, the effects of held items, including Choice Scarf and Choice Specs, are negated when a Pokémon is Dynamaxed.
Explanation of the Dynamax level and Dynamax candy in Pokémon Sword and Shield
On the stats page of a Pokémon’s Summary, you’ll find an option called Dynamax Level.
Where to find a Pokémon’s Dynamax level.
A Pokémon’s Dynamax level determines how much its HP increases when it is Dynamaxed.
There are 11 Dynamax levels in total, including number zero, and it is raised by feeding a Dynamax Candy Pokémon.
The amount of additional HP your Pokémon receives from increasing its Dynamax level is proportional to its level, so the higher your Pokémon’s level, the more HP it will receive.
You can receive Dynamax Candy by successfully completing one of the Max Raids that can be found in the Wild Area.
Use Dynamax Candy to increase your Pokémon’s Dynamax level.
Maximum moves explained for Pokémon Dynamax in Pokémon Sword and Shield
After dynamaxing a Pokémon, you’ll find that its moveset has completely changed to a selection of ultimate moves, which are special moves that can only be used by dynamaxed Pokémon.
Each Max Move is based on one of the elemental types found in the Pokémon universe. This means that if you have a Pokémon whose moveset is made entirely of Fire-type moves, then it will only be able to use Max Move, Max Flare.
There are 19 maximum moves in total, and normal type moves can choose between two different maximum moves.
The strength of a max move depends on how powerful the original move was, so before dynamaxing your Pokémon, it’s a good idea to plan which moves you want to focus on.
Below you will find a complete list of Max Moves, including the special effects and item type for each:
Move | Guy | Effect |
---|---|---|
Maximum airflow | Flying | Increases the speed of the user’s and ally’s Pokémon by 1 level. |
Maximum darkness | Dark | Reduces the opponent’s Special Defense by 1 level. |
maximum flare | Fire | Changes weather conditions to bright sunlight for 5 turns, increasing Fire-type moves by 50% and reducing Water-type moves by 50%. |
Max Flutterby | Bug | Reduces the opponent’s special attack by 1 level. |
Max Geyser | Water | Changes weather conditions to rain for 5 turns, increasing water-type moves by 50% and reducing fire-type moves by 50%. |
maximum guard | Normal | Any state move will be transformed into this move. The user is protected from all moves used in the same turn. The move is more likely to fail if used repeatedly. |
Maximum hail | Ice | Changes weather conditions to hail for 5 turns. All Pokémon except Ice-types will take damage equal to 1/16 of their HP at the end of each turn. |
maximum knuckle | Struggle | Increases the attack of the user’s and ally’s Pokémon by 1 level. |
Maximum beam | Electric | Electrifies the battlefield for 5 turns. During this period, Pokémon cannot fall asleep and all Electric-type moves are 50% stronger if performed by Pokémon on the ground. |
Maximum Mindstorm | Psychic | Cover the battlefield with psychic energy for 5 turns. During this period, Pokémon on the ground will evade high-priority moves and Psychic-type attacks will deal 50% more damage. |
Max Ooze | Poison | Increases the special attack of the user’s and ally’s Pokémon by 1 level. |
Maximum Overgrowth | Grass | Cover the battlefield with grass for 5 turns. Pokémon on the ground during this period will recover 1/16 of their maximum HP and grass-type moves will become 50% more powerful. Damage dealt by both Bulldoze and Earthquake is halved. |
maximum ghost | Ghost | Reduces the opponent’s defense by 1 level. |
Maximum earthquake | Floor | Increases the Special Defense of the user’s and ally’s Pokémon by 1 level. |
Maximum rockfall | Rock | Changes weather conditions to a sandstorm for 5 turns. Rock-type Pokémon’s special defense is increased by 50%. Except for Rock, Ground, and Steel-type Pokémon, all Pokémon take damage equal to 1/16 of their health. |
Maximum meteor shower | Fairy | Covers the battlefield in fog for 5 turns. During this time, Pokémon on the ground cannot be affected by new status conditions or confusion. If a Pokémon on the ground uses a Dragon-type move, the damage of this move is halved. |
Max Steel Beak | Steel | Increases the defense of your and allied Pokémon by 1 level. |
maximum hit | Normal | Reduces the opponent’s speed by 1 level. |
Max Wyrmwind | Continue | Reduces the opponent’s attack by 1 level. |
Now that it’s finally available, here’s how to start the Crown Tundra DLC and our full Pokémon Crown Tundra walkthrough. Also, here is how to capture Calyrex, Glastrier and Spectrier, Regieleki and Regidrago puzzle solution and Regirock, Regice and Registeel locations, details on how to capture the legendary birds Articuno, Zapdos and Moltres in Crown Tundra, the adventure Ultra Beasts and Necrozma. Dynamax Adventures, including the legends you can see in these adventures, and the new Crown Tundra Pokédex and returning Pokémon explained. For Isle of Armor players, here’s how to find Slowpoke, where to find Max Mushroom locations, and how to get Kubfu, become best friends, and evolve it, plus all the Diglett locations too! For the base game, here’s information on the ability to transfer Pokémon to Pokémon Home, the Wild Area, lists of all TM and TR locations, all Galar forms, and finally, our main Pokémon Sword and Shield walkthrough for whole set.
What attacks are Dynamax Pokémon immune to in Pokémon Sword and Shield?
Thanks to their large size, Dynamax Pokémon are immune to a specific selection of attacks.
This includes any attack that relies on a Pokémon’s weight or has a side effect, which will cause a Pokémon to flinch or be forced out of a battle.
It’s a good idea to know what moves Dynamax Pokémon are immune to, in case you have to fight one using a normal Pokémon.
Below are all the moves that Dynamax Pokémon are immune to:
Move | Guy | Effect |
---|---|---|
Grass knot | Grass | The heavier the user is compared to their opponent, the more powerful this move will be. |
Heat crushing | Fire | The heavier the user is compared to their opponent, the more powerful this move will be. |
heavy blow | Steel | The heavier the user is compared to their opponent, the more powerful this move will be. |
Low kick | Struggle | The heavier the user is compared to their opponent, the more powerful this move will be. |
Below are all the moves that lose their secondary effect when used on a Dynamaxed Pokémon:
Move | Guy | Effect |
---|---|---|
aerial cut | Flying | Has a 30% chance to push the opponent back. |
Amaze | Ghost | Has a 30% chance to push the opponent back. |
Bite | Dark | Has a 30% chance to push the opponent back. |
Circle Throw | Struggle | Forces the opponent to switch during a Trainer battle, unless there are no other Pokémon available to battle. |
dark pulse | Dark | Has a 20% chance to push the opponent back. |
dragon fever | Continue | Has a 20% chance to push the opponent back. |
dragon tail | Continue | Forces the opponent to switch during a Trainer battle, unless there are no other Pokémon available to battle. |
extrasensory | Psychic | Has a 10% chance to push the opponent back. |
Pretend | Normal | Causes the target to flinch if used on the first turn. |
Resentment | Ghost | Any move that causes the user to faint will have their PP reduced to 0. |
header | Normal | Has a 30% chance to push the opponent back. |
icicle crash | Ice | Has a 30% chance to push the opponent back. |
Instruct | Psychic | The opponent is forced to reuse the move. |
Iron Head | Steel | Has a 30% chance to push the opponent back. |
Roar | Normal | Forces the opponent to switch during a Trainer battle, unless there are no other Pokémon available to battle. |
rock slide | Rock | Has a 30% chance to push the opponent back. |
Skill Exchange | Psychic | Swap the user’s and opponent’s skills. |
Attack on the sky | Flying | Has a 30% chance to push the opponent back. |
Snore | Normal | Has a 30% chance to push the opponent back. |
Stomp very hard | Normal | Has a 30% chance to push the opponent back. |
Teleport | Psychic | Forces the opponent to switch during a Trainer battle, unless there are no other Pokémon available to battle. |
throat hit | Dark | The opponent will not be able to use sound-based moves for 2 turns. |
Torment | Dark | Makes the target unable to use the same move twice in a row. |
Twister | Continue | Has a 20% chance to push the opponent back. |
Waterfall | Water | Has a 20% chance to push the opponent back. |
Whirlwind | Normal | Forces the opponent to switch during a Trainer battle, unless there are no other Pokémon available to battle. |
zen headbutt | Psychic | Has a 20% chance to push the opponent back. |
Zap Zing | Electric | Has a 20% chance to push the opponent back. |
We also have a guide on Pokémon Gigantamax, which you may find useful.
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Source: sef.edu.vn