Pokémon Go Type chart, Type effectiveness and weakness explained

Type charting methods for representing type effectiveness have been popular since long before Pokémon Go, and all of the main Pokémon games revolve around them.

In short, Pokémon types dictate whether one Pokémon is strong or weak (super effective or not very effective) against another, causing additional or reduced damage as a result (and receiving additional or reduced damage) as a result.

The standard type table that has evolved over the different generations will be like a second language to long-time Pokémon fans, but for newcomers it can seem too daunting to even know where to start, so with that in mind Mind you, we’ve created our own rate chart, as well as an explanation of how rate effectiveness works and how to plan around it, just below.

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Table of types, effectiveness and weaknesses explained in Pokémon Go

Pokémon Go’s types are exactly the same as those in the main Pokémon games, but the effect of those type matchups is slightly different: in short, things like effective or resisted attacks have slightly different multipliers than those in the main Pokémon games. Pokémon, although a December 2018 update was released, brought them a little closer online.

Here’s a Pokémon Go type chart to get you started on what’s effective against what.

Guy Strong against Weak against Resistant to Vulnerable to
Normal Rock, Ghost, Steel Ghost Struggle
Struggle Normal, Rock, Steel, Ice, Dark Flying, Poison, Psychic, Insect, Ghost, Fairy Rock, Insect, Dark Flying, Psychic, Fairy
Flying Fight, Insect, Grass Rock, Steel, Electric Fighting, Ground, Insect, Grass Rock, Electric, Ice
Poison Grass, Fairy Poison, Ground, Rock, Ghost, Steel Fighting, Poison, Grass, Fairy Terrain, Psychic
Floor Poison, Rock, Steel, Fire, Electric Flying, Insect, Grass Poison, Rock, Electric Water, Grass, Ice
Rock Flying, Insect, Fire, Ice Fighting, Ground, Steel Normal, Flying, Poison, Fire Fighting, Ground, Steel, Water, Grass
Bug Grass, Psychic, Dark Fight, Fly, Poison, Ghost, Steel, Fire, Fairy Fight, Ground, Grass Flying, Rock, Fire
Ghost Ghost, Psychic Normal, Dark Normal, Fighting, Poison, Bug Dark ghost
Steel Rock, Ice, Fairy Steel, Fire, Water, Electric Normal, Flying, Poison, Rock, Insect, Steel, Grass, Psychic, Ice, Dragon, Fairy Fighting, Earth, Fire
Fire Insect, Steel, Grass, Ice Rock, Fire, Water, Dragon Insect, Steel, Fire, Grass, Ice Earth, Rock, Water
Water Earth, Rock, Fire Water, Grass, Dragon Steel, Fire, Water, Ice Grass, Electric
Grass Earth, Rock, Water Flying, Poison, Insect, Steel, Fire, Grass, Dragon Earth, Water, Grass, Electric Flying, Poison, Insect, Fire, Ice
Electric Flying, Water Earth, Grass, Electric, Dragon Flying, Steel, Electric Floor
Psychic Fighting, Poison Steel, Psychic, Dark Fighting, Psychic Insect, Ghost, Dark
Ice Flying, Earth, Grass, Dragon Steel, Fire, Water, Ice Ice Fighting, Rock, Steel, Fire
Continue Continue Steel, Fairy Fire, Water, Grass, Electric Ice, Dragon, Fairy
Fairy Fighting, Dragon, Dark Poison, Steel, Fire Fight, Bug, Dragon, Dark Poison, Steel
Dark Ghost, Psychic Fight, Dark, Fairy Ghost, Psychic, Dark Fighting, Insect, Fairy

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Changes to Pokémon Go’s type effectiveness compared to other Pokémon games

As you may have noticed, there are also no type immunities in Pokémon Go, unlike the main series. But that’s not the end. The immunities removed are:

  • Earth immune to electricity
  • Flying immune to the ground
  • Ghost immune to Normal and Fighting
  • Normal and Fighting immune to Ghost
  • Poison Immune Steel
  • Dark Immune to Psychic
  • Fairy immune to Dragon

Instead of full damage immunity, they initially functioned as simple resistances. Now, however, they have been modified to form another level of resistance, with the defending Pokémon that would normally be immune taking only 0.39 times the amount of damage they would normally take; In other words, type immunity roughly reduces the amount of damage taken. to approximately a third.

Here is a complete summary of the multipliers that apply to standard, super effective, not very effective, immune, and double effective attacks.

  • Not very effective: 0.625x damage, instead of the 0.5x damage dealt in the main series.
  • Super Effective: 1.6 times the damage, instead of twice the damage dealt in the main series.
  • Immunity: 0.39 times damage, instead of 0 damage in the main series.
  • Doubly effective: 2.56 times the damage, instead of 4 times the damage dealt in the main series.

In other words, the latest adjustments to the effectiveness of the types bring them noticeably closer to the multipliers of the main games, but are not yet completely in line with them. However, it makes the type’s effectiveness even more important, so it’s worth getting familiar with those matchups if you can.

Ultimately, it’s your mastery of three elements that will give you the best chance in PvP and the gym and raid scene: type effectiveness, understanding Pokémon Go moves, and having a good idea of ​​the best Pokémon in Pokémon Go.

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Source: sef.edu.vn

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