Marvel Snap best cards for beginners and how to unlock new cards

Marvel Snap Cards don’t work like most virtual card games you may be familiar with.

Whether it’s Magic: The Gathering Arena, Yu-Gi-Oh! Master Duel, or Hearthstone, players have the option to choose between starting decks, while Marvel Snap gives everyone access to the same small pool of cards, each based on a popular comic book hero or villain.

While it’s possible to win using decks themed after your favorite superhero teams, you’ll have to look beyond the game’s endless source material to find those must-have card combinations. Here we will share with you the best Marvel Snap cards for beginners, some effective deck-building strategies, and how to unlock more cards for your collection.

In this page:

Marvel Snap | Official announcement and first look at the game

How to unlock more cards in Marvel Snap

Fresh out of the tutorial, you’re no doubt wondering how to add more cards to your collection in Marvel Snap.

The super-powered card fighter has a host of iconic Marvel characters to unlock, each with their own unique combination of stats and abilities. From América Chávez to Arnim Zola, you’ll soon discover cards in the wild that would be perfect additions to your custom decks, but how do you unlock them?

At launch, there is no way to unlock specific cards in Marvel Snap. The only time this is not true is when purchasing premium access to the game’s Battle Pass. This will immediately unlock the current season’s featured hero or villain with past examples including Daredevil, Nick Fury, and Miles Morales.

Unfortunately, you cannot visit the in-game store to purchase new cards. Instead, you can only purchase variants of existing cards in your collection and spend gold on alternative artwork.

As you may have guessed, being a free-to-play TCG, your main method of unlocking new cards in Marvel Snap is to simply play, accumulating enough collection points to earn collector caches, each of which promise power-ups, gold, or a random card. . At least there are no duplicates!

You gain collection points every time you upgrade one of your cards, and the number of points multiplies as they increase in rarity, from Common (gray) to Infinite (laminated). To increase the rarity of a card you will need: a) the required number of boosts and b) enough credits to pay for the upgrade.

Finding ways to quickly earn these power-ups and credits will soon become your number one priority. While you don’t get many from playing matches, the game’s rotating list of daily and weekly challenges provides a steady stream, as long as you complete them.

It’s a pretty standard progression system, although it will definitely keep you coming back. Those random cards drawn from caches are also effective in generating new deck-building ideas.

However, in Marvel Snap you will reach a point where you know exactly what cards you want, which will make the task even more frustrating.

Looking to the near future, developer Second Dinner is teasing a way for players to purchase the cards they’ve been desperately seeking. In response to player feedback, ‘Collector Tokens’ are soon coming to Marvel Snap, a new currency that can be spent on featured cards that rotate every eight hours.

Best Marvel Snap Cards for Beginners

Marvel Snap will start you off with a basic set of cards, starring familiar characters like Iron Man, Hulk, and Star-Lord. Collectively, they don’t form an unstoppable deck, although you’ll still find them making regular appearances, even with hundreds of matches under your belt.

It goes without saying that winning strategies won’t depend on individual cards but on how they synergize with the rest of your deck. One of the advantages of having smaller decks and shorter games is that you can experiment quickly without committing hours of testing.

The way Marvel Snap deals out new cards has some hidden limitations. The entire card catalog has been divided into “pools” that open up as you gradually increase your collection level, meaning players aren’t immediately exposed to more complex card mechanics.

Once the training wheels have fallen off, you will enter Group One before moving on to Group Two (level 222) and finally Group Three (level 486).

Therefore, the best cards for beginners are drawn from that starting deck, as well as from Group One. Our top picks include:

  • Iron Man: (ongoing) Your total power is doubled at this location.
  • Sunspot: At the end of each turn, you gain +1 power for each unspent energy.
  • Apocalypse: When you discard this from your hand, return it with +4 Power.
  • Devil Dinosaur: (ongoing) +2 power for each card in your hand.
  • Mister Fantastic: (ongoing) Adjacent locations have +2 power.
  • América Chávez: You always draw this card on turn 6, and not before.
  • Elektra: (On reveal) Destroy a random 1-cost enemy card at this location.
  • Sentinel: (Upon reveal) Add another Sentinel to your hand.
  • Kraven: When a card moves here, it gains +2 Power.

Naturally, depending on your playstyle and how you’ve tuned your deck, many of these choices will be completely off-limits. The next section will cover deck-building ideas, giving you a better idea of ​​why these cards have become such favorites.

It’s also worth noting that cards are subject to change over time – we’ve already seen Second Dinner tweak a number of favorites to help maintain a healthy balance in the game.

Examples of deck strategies in Marvel Snap

Each Marvel Snap card offers a unique combination of three basic components: energy cost, power, and ability. All three must be intelligently balanced if you want to have the best chance of winning. Going for pure power means using high energy cards with weak (or no) abilities.

Meanwhile, trying to overwhelm your opponent with low energy cards can eat up valuable spaces on the game board, leaving you stuck. Choosing cards with epic abilities presents another potential problem in deck building if you don’t think about how they interact with each other.

Identifying strategic synergies doesn’t require much mental work, although this won’t diminish the feeling of reward that comes from pulling off the perfect combo to defeat your opponent. Here we highlight the most popular deck builds in Marvel Snap, picking out some of the key cards needed to make them work.

Powerless cover

You might be thinking, why would I use a card that doesn’t have abilities attached to it? However, as you move towards Group 3, there are certain cards that can turn a powerless deck into one that can completely crush an unsuspecting opponent.

Ideal cards:

  • Patriot: (Continuous) Your cards without abilities have +2 Power.
  • Mystique: (Upon reveal) If the last card you played has a continuing ability, this card gains it.
  • Onslaught: (Continuous) Duplicate your other continuous effects at this location.

Move cover

Flank and seduce your opponent using cards that move between locations, combining them with cards that receive power bonuses each time they move. Make sure you have room to move cards freely between locations.

Ideal cards:

  • Human Torch: When it moves, it doubles its power.
  • Kraven: When a card moves here, it gains +2 Power.
  • Heimdall: (Upon reveal) Move your other cards one spot to the left.

Cover in progress

Many players will start by building a deck loaded with ongoing abilities. These provide useful passive bonuses that can be easily stacked, boosting the raw power of your heroes and villains.

Ideal cards:

  • Mister Fantastic: (ongoing) Adjacent locations have +2 power.
  • Iron Man: (ongoing) Your total power is doubled at this location.
  • Onslaught: (Continuous) Duplicate your other continuous effects at this location.

On the reveal cover

Revelation skills can easily turn the tables on your opponent, you just need to know which ones to use and when. This deck is designed to multiply its effects and achieve easy but satisfying victories.

Ideal cards:

  • Wong: (Continuous) Your revelation abilities in this location.
  • White Tiger: (when revealed) Adds a 7-power tiger to another location.
  • Odin: (On Reveal) Activate the Reveal abilities of your other cards in this location.

Discard deck

Playing some cards in Marvel Snap requires a sacrifice, discarding other cards from your hand. Breaking up your deck may seem like a bad tactic, although some cards thrive with significant power bonuses. The risk involved in playing with a discard deck makes it one of the most fun styles of play out there.

Ideal cards:

  • Morbius: (Continuous) +2 Power for every time you discarded a card in this game.
  • Dracula: After the last turn, discard a card from your hand. This has its power.
  • Apocalypse: When you discard this from your hand, return it with +4 Power.

Destroy deck

Keeping your cards on the battlefield is usually a good idea, although this deck becomes stronger each time certain heroes and villains are destroyed. Just make sure you destroy the right ones.

Ideal cards:

  • Deadpool: When this is destroyed, return it to your hand with double Power.
  • Bucky Barnes: When this is destroyed, create the Winter Soldier in its place.
  • Venom: (Upon reveal) Destroy your other cards in this location. Add your power to this card.

drawing mallet

Having more cards in your hand means having more options to play. Drawing cards can also upgrade characters with corresponding skills. Don’t be greedy, with a maximum hand of seven, be careful not to draw too much.

Ideal cards:

  • The Collector: When a card enters your hand from anywhere (except your deck), +1 Power.
  • Beast: (Upon reveal) Return your other cards in this location to your hand. They cost 1 less.
  • Devil Dinosaur: (ongoing) +2 power for each card in your hand.

As Marvel Snap introduces new cards over time (while rebalancing existing ones), deck-building strategies are sure to change. If you’re serious about your season rankings, be sure to stay tuned for the latest patch notes to maintain a competitive advantage.

Have fun playing Marvel Snap!

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