Fallout Shelter, the mobile and PC spin-off of the open-world Fallout games, is now also available on Xbox One. However, instead of traversing the wasteland like in traditional console iterations, in Fallout Shelter you’ll take on the role of a Vault Technological Overseer, tasked with guiding your own group of obedient Vault Dwellers through the dangers of the post-nuclear apocalypse.
Fallout Shelter Trailer – Fallout Shelter at E3 2015
This guide will walk you through everything you need to know for a successful Shelter, starting on this page with some general tips and tricks to get started, such as what to do first, whether or not you can leave Fallout Shelter overnight, and specific tips for how gain resources and avoid disasters.
In the meantime, the following pages will explain some of the details in more detail.
Nuclear Shelter Tips and Tricks
What to do first in Fallout Shelter
When setting up a new Vault, the first thing the game will ask you to do after you’ve chosen your Vault ID is to build a power generator room, a water treatment room, and a dining room. You’ll also have a handful of fresh dwellers arriving outside your shiny new haven, so the first real job is assigning them to their most suitable rooms.
Fallout Shelter is, at its core, a game of efficiency, so if you want to succeed, optimal placement of your rooms and inhabitants will be crucial, and you can read more about this in our tips for optimal room placement.
How to get more resources in Fallout Shelter
How to get more food:
- Build diners
- Assign inhabitants with high agility
- open lunch boxes
How to get more power:
- Build power generators
- Assign inhabitants with high resistance
- open lunch boxes
How to get more water:
- Build water treatment rooms.
- Assign inhabitants with high perception
- open lunch boxes
When to rush production in Fallout Shelter
Speeding up production is risky business, as the game will tell you. Selecting the Rush button will send that specific room into overdrive for a couple of seconds; If you succeed, you’ll get an extremely useful boost, with that room’s resource production being granted instantly, along with a good amount of caps. However, if you are unsuccessful, you will start a minor disaster in the selected room, setting you back considerably while your inhabitants try to fix the problem.
Generally early in the game, running has about a 60-70% chance of success. The best time to rush is immediately after a room’s resources have been awarded, so you can maximize the amount of time saved by skipping a production cycle. However, due to the one in three chance of failure, you’ll want to use the Rush option sparingly. Save it for when a particular resource is reaching the minimum limit in the resource bar at the top of the screen. At this point, a successful rush is usually enough to get you back on track, while a failure is not entirely catastrophic.
How to stop disasters and attacks
Disasters, such as fires or Radroach infestations, occur both randomly and when accelerated production fails. The inhabitants present in the room will automatically try to fix the problem, but they can become overwhelmed quite easily, causing the problem to spread to adjacent areas of the vault.
Your best option is to divert nearby inhabitants to the room where the problem originates, hoping that a quick response will stop the spread of the problem. Another strategy is to keep some mid-level weapons in reserve, so you can quickly equip the inhabitants closest to the problem, rather than rushing others from the other side of the vault. It also helps you keep track of weapons, which can be quite difficult as your population increases.
Attacks happen periodically, and unlike disasters, they will always come from the same place: the front door. We’ve found that keeping some well-armed and armored dwellers in the production rooms near the entrance has served us well; Being just a couple of doors away means you can quickly divert them to the entrance area without the loss of production that would otherwise come with posting a guard.
That said, attacks will gradually increase in severity as the game progresses, so placing a guard or two in the vault door room isn’t a bad idea if you’re fighting and have the manpower to spare.
Can you leave Fallout Shelter during the night?
Can; Some aspects of the game will continue, while others will await your return. Settlers in the Wasteland will be at risk if you leave them for long periods of time, but inside your Vault things will remain relatively under control. No attacks or disasters will occur while you’re away, and your resources will take an initial hit upon closing the game, which will be effectively canceled by the fact that it will also fill up to one production cycle if you’re away long enough. , leaving you with a large amount of resources to collect upon your return.
The other main point is that pregnant women will give birth – and children will age – by the clock normally. As far as we know, nothing more important can happen while you’re away; Nothing will starve or explode without you being there to see it if you leave the Vault undamaged, so make sure the explorers make their journey home.