Battlefield V beta end date, and how to get open beta access

The Battlefield V beta is almost over after launching first for pre-order and Access users, followed by an open beta for all other players.

The page explains how to get early access to the Battlefield V open beta and, of course, anything else you need to know about Battlefield V’s many multiplayer changes ahead of the game’s release on November 20.

Battlefield V open beta end date and how to access the beta

Access to the open beta is now available on all platforms, whether you have pre-ordered the game, are an EA Origins subscriber or not.

You can search for it on PSN, Xbox Live or Origin, or download it remotely on consoles through the following links:

Once you have it, keep in mind that the Battlefield V beta end date is Tuesday, September 11 at the following times:

  • United Kingdom: 15:00 (BST)
  • Europe: 4:00 p.m. (CEST)
  • US East Coast: 10 am (EDT)
  • US West Coast: 7 am (PDT)

The Battlefield V open beta includes the Arctic Fjord and Rotterdam maps, as well as Conquest and two days of Grand Operation ‘Norway Fall’ gameplay. There is also a combat role for four classes (Assault, Recon, Medic and Support) to try out.

Other things you should know about Battlefield V multiplayer

There are plenty of big changes coming to Battlefield V, but there are very few places to find information about them – our sources for the following include a great video from YouTuber Jackfrags, as well as any official word from developer EA itself.

Battlefield V multiplayer changes and new features

  • Grand Operations, a new game mode: a 64-player mode that takes place over four days of play, with each day a separate full match. You will always move forward to the next day, with different objectives (and therefore modes) each day. What you did on the previous days affects your performance on the next; For example, if you try to eliminate anti-aircraft weapons in one day, not doing it well will affect their capabilities in the next round.
  • Fortifications have been added: you can now build various objects in the game and even rebuild destroyed buildings. Things like machine gun placement, as well as tank plugs and sandbags, are some of the things you can expect to build in the game. These are apparently found in set locations, but they are expected to be fairly common spots around the map.
  • It’s all about picking things up: Everything is based on physical interactions in Battlefield V, so health doesn’t regenerate to the maximum because you need to physically pick up health packs, for example. It is necessary to open doors, collect ammunition, etc.
  • No more detection: At least not in the traditional Battlefield sense, where icons appeared above “detected” enemies so your team could easily see them. It’s now much more manual (we’ll have more on how exactly the new system works in the future).
  • You can form your own “company” – this means customizable skins (and playable features) for vehicles, soldiers, weapons, etc.

  • Vehicles can tow; That’s right, you can reportedly tow big guns (previously stationary) while a teammate uses them, behind your vehicle.
  • New emphasis on squads: more easily switching, choosing, and generating squads. There are now also “squad points”, for doing well as a squad, which can be used to “summon” certain bonuses – a bit like Call of Duty’s killstreaks, from the sound of things.
  • Archetypes or subclasses: a type of subclass. The archetypes will be a kind of variation on the standard classes. One mentioned by Jackfrags, for example, is the Recon Paratrooper, which has a suppressed SMG and silent gadgets, as well as things like silent steps and throwing knives. Apparently they are designed to excel at something very specific.
  • Resuscitation has changed: there is now a full resuscitation animation, and any member of the team can perform the resuscitation (although medics still do it faster), instead of just a needle that medics can stick into a dead body to revive it. Now it takes time and therefore careful planning to execute.
  • Bullet Penetration: Depends on the weapon and material, but you can now shoot through thinner structures with certain weapons.

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